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Total War Arena Guide VideoGreek Archers - SUNTZU Guide to Total War: Arena
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Total War: Arena. Most popular community and official content for the past week. Vitalius D'Fox. View artwork. View screenshots. Lord Quas. View all guides.
The Noob King. A collection of tips and information that you may not already know, as an extension to guides already available.
Cap'n Saccade. How to make Swordsmen throw javelins. I bet you didn't know that Italian Swordsmen can throw javelins. You win gold and double XP for the first win of the day with each general.
So play them all! The gold can be saved to unlock units or troop branches to complement your army, or spend on frivilous and colourful dyes I bought sparta dyes, and now wish I saved the money to unlock some extra troops later on Gold is the player currency.
Silver is the in-game currency. You can use both to purchase consumables. You should never do this, because I auto-replenish my unit's consumables and I want to have every advantage over you that i possibly can, so don't ever buy consumables.
Cool - let's hold our breath in prayer to Mars and press Play! Hopefully you haven't passed out from holding your breath - a game can take several minutes to load.
On the Loading Screen, you can see all the players in the game. Cultivate a rich and fertile imagination, and you will never be with nothing.
Use this time to evaluate the enemy and recognise the names of traitorous generals who once fought side by side with you, exposing their playstyle to your keen analysis.
Please try to refrain from doing this too much, as switching can cause system instability which can result in your game crashing.
Instead, use the time to study ancient battles, lift some weights or do some sit-ups or push-ups, stretch your legs, get a drink of water, goto the bathroom, troll the forums, etc DO NOT just sit there staring, dribbling at the loading screen, for crying out loud!
Do some squats, or roll out your neck and shoulders at least! Look after your body - you need it to play games! Hopefully, your blood is pumping lots of oxygen to your brain and not your e-peen , and the map screen has loaded by now.
While you are here, you can find the buttons in the bottom right to ping locations on the map, or more likely to scribble some pointless arrows try talking instead You can also cry about imbalance on this screen.
Check it out: Tier 2 and Tier 9 in the same battle Is this unfair..? I don't think so. Sometimes you get fresh faces alongside seasoned vets.
Look at reality Deal with it. Sometimes it will work out for you!!! On the subject of Tiers, it is important to note that you generally receive the same XP for fighting at any given tier.
Then loosely base a plan around the terrain and the units you selected. Cooperation with players isn't mandatory, but bear in mind that a team with a few players working in concert will be playing the victory song more often than a team filled with those who play alone.
If someone's name is quite long like mine , then the [team] suffix will not be displayed unless what is typed is two lines long.
Be wary of this, and check that the chatbox displays, "team" before you talk tactics with your fellow Romans not greeks - don't organise with that rabble.
Please do tell everyone to rush and draw big arrows, and tell ppl to hurry up and push play - this lets the other players know that there will be a gaping hole in the army where your patience should be.
The 60 seconds is up..? Ok onto the actual game then! Your troops stand before you - I hope you have figured out how to move them, and also that dragging right-click allows you to face them as a group or individually.
Terrain affects each type differently, and you can see these effects by hovering your cursor over any terrain.
Control or Shift, or dragging on the game screen will allow you to select multiple units. If you select different units together, unshared commander or unit abilities will not be displayed.
The unit and commander abilities are shown in the hotbar, along with their corresponding hotkeys. How you use these are up to you, however - it is worth noting that with judicious use of commander abilities, good timing and clever strategy - it is possible to defeat stronger enemy units, routing or killing them outright.
However - don't expect your Tier 1 archers to do much against Tier 3 shielded opponents, even with special arrows Some special abilities are only available at certain times such as Shield Bash or Vengeance that require the unit to be in combat to activate.
Unit consumables are displayed next to abilities. Some require activation, such as different arrow types. Siege units must drop or destroy their weapon in order to act as engineers and lay traps.
Traps are placed by clicking and dragging, much like lining your men - only with the LEFT button. If a player disconnects for whatever reason - their units are left as "grey" on the field - you can control these units as your own, but you will not earn XP for using them.
Don't be that guy who sprints off to die, and causes the whole team to fail - try to remain patient and aware of what is going on, if you want to help your team win.
Positioning the camera directly behind your troops is fine to begin, but be aware that you are looking down a narrow field.
It is easy to be flanked like this. It is possible to position the camera on top of viewpoints, where you can survey the field and still command your troops effectively.
A reverse angle is also helpful, if you are extended further than the rest of your army and fear being surrounded.
Stay aware - your troops will not fight better if you are watching, and constantly double-clicking the enemy will cause them to re-engage instead of staying in melee.
This is very useful - especially if you are losing a ranged exchange - it is good to jump into melee instead, or try to chase them off - by the time you realise you will lose, running away will also destroy your unit.
Expanding the menu using the arrow tells you exactly how bad that guy is friendly firing everyone. CAPS brings up a quick chat window, where u can find the cry for help command.
Holding TAB brings up a live 2D map of the battlefield. In the bottom right are the same buttons as the map to draw on the battlefield or ping locations, as well as zoom or expand your mini-map.
Mycenaean hoplites are the first spear armed units the player will have access to. Spear infantry, frontally, are arguably the most powerful melee unit in the game, when fighting in ideal conditions i.
Greek hoplites, with their access to the phalanx ability, only enhance this. Using hoplites is simple. The most important ability to be aware of at this stage is the phalanx ability.
In a nutshell, your men make a wall of advancing spear points and anything to the front gets annihilated.
Make no mistake, it is a powerful ability. Timed well, you can defeat any unit of equal tier with it. But be careful. Anything, including allies, or your own units, can be damaged by it.
Doubly so if friendly cavalry is in the area. That said, using this ability on enemy cavalry it happens is one of the most satisfying experiences in Arena.
Archers are very tricky to use well in Arena. Left to their own devices, archers are devastating, tipping the balance of many a fight before its begun and grinding down enemies who do not wish to engage.
But the omnipresent danger of cavalry and the problems of dealing with enemy archers who will grind you down as surely as you will to them, makes working with archers tricky.
The best way to play archers I find is bring a friend. Barbarian units rely more upon ambush and stealth than other factions units. A player advancing up the barbarian tree can look forward to a kind of gameplay that is very different to the solid disciplined units that are available to other factions.
Finding enemy ranged units and mercilessly crushing them is what a barbarian player dreams of. Barbarian players have some unique units to work towards, including war dogs and falxmen think warriors with scythes, but scarier.
Barbarian cavalry are all about speed, flanking and sheer pluck. Your men are poorly armoured and fare extremely poorly in a fair fight.
Any sort of melee infantry will give you a bad day. Run around flanks. If help arrives, just run. Your cavalry, bar none, are and will remain throughout your time in arena the fastest units in the game.
Pick your battles. If there are no archers in range, look for opportunities. Just do not ever, repeat ever, charge spearmen from the front.
It makes the Charge of the Light Brigade look like a success story for cavalry. These guys tend to get overshadowed by their more exciting cavalry brothers.
But they have more than a few tricks up their sleeve. Their fast, they love flanking even more than the Romans they have their own in built charge ability and what is more they are one of the few units that excel in fighting in forests?
Want to sneak around the flanks and spring ambushes on people? Use this unit. Use forests, cover and line of sight mechanics to launch surprise attacks upon enemy units.